Toulan’s CUHOF: Scavenger Guild Raids and the Power of the Pack
IntermediateAn intermediate-level scavenger run inside Toulan’s CUHOF instance, revealing why group hunting flips the grind into steady profit and how Toulan hides its best loot beneath the silence of its dusty bazaars.
Listen up, scavenger—everyone thinks hunting is a lone wolf’s game, but that’s just rookie talk. In Toulan, inside the CUHOF chambers, we’ve cracked the code: survival and profit come from hunting as a pack. Yeah, sure, some hunters are scared of losing PED when they split their take. But that’s fear talking. We scavengers? We’ve set down rules, and with those rules, group hunts mean bigger loot, less burn, and a return that doesn’t chew through your bankroll.

People call Toulan a dead planet. Don’t believe the lies. It’s quiet, yeah—but that’s not death, that’s opportunity. Here the auction house feels like a ghost town, but trade chat burns hot with player-to-player deals. That means if you’re fast-eyed and wide awake, you’ll scoop treasures others overlook. Toulan isn’t empty, it just runs on whispers instead of shouts.

Now back to CUHOF. This is a dungeon where every run chews through keys and resources, but in a squad, we discovered the bleed slows way down. When each scavenger pitches in, costs per head drop compared to solo runs. Better yet, the return stabilizes around ninety to ninety-five percent before markup. Add in item markup from the loot—gear, mats, and rare blueprints—and you’re suddenly talking about profit instead of loss. Alone, you’re bleeding. Together, you’re eating.

That’s why Scavenger Wolf, Shaz, and I—the core of the Scavenger Guild—keep storming CUHOF. And little by little, more hunters are tagging along—realizing the wasteland isn’t meant to be wandered alone. We share the keys, split the grind, and when something rare hits—armor pieces, estate deeds, apartments, things worth magnitudes more—we hand it off to Wolf. He flips it, and the profit gets divided fair, right down to whoever was inside that dungeon when the loot dropped.
So here’s the message: Toulan isn’t a grave. It’s a goldmine sleeping in silence. CUHOF proves the Universe was never meant for one scavenger alone—it was built for packs of hunters that watch each other’s backs, bleed less, and rise more. If you want in, reach out. But remember, rules keep the system alive. We share the keys, we share the loot, we share the fortune. That’s how scavengers roll, wastelander.